UPDATE 2: And here is somewhere they are willing to have a discussion about the dive breaks: http://forum.warthunder.com/index.php?/topic/166222-stuka-d-5-dive-brakes/. With the G variant, the aging airframe of the Ju 87 found new life as an anti-tank aircraft. The Ju 87 D-5is a rank II German dive bomber with a battle rating of 3.7 (AB) and 3.3 (RB/SB). It has been in the game since the start of the Open Beta Test prior to Update 1.27. By Boban_Rajovic, January 15, 2015 in Air Battles. If he falls for your turn fight, you should end up on his 6 o'clock in 3-5 turns on most enemies, depending on the turn rate of the enemy plane. A host of historical sources, replays and manuals have been provided from players detailing aircraft historian's work and pilot accounts, but the flight model tester refuses to accept them and says that because the manual recommends pilots to drop their bombs at 700m - which isn't a measure of a planes true performance. A few paragraphs on aircraft history, design, development, employment, and other notable facts. Do these mods even work for Gaijin, or are they just volunteers? Earlier variants of the Stuka, to the Ju 87 D-3, are capable of destroying any ground target in War Thunder, with bombs of up to 1000kg delivered accurately in a dive. Also, they have been very good about updating flight models and such. UPDATE: The flight model issue is being 'handled' at least there is confirmation that there is something to be 'handled'. It has a top speed of 370 mph (crazy for a 2.0 BR heavy fighter), climb rate of 4800 ft/min (better than most 3.0 fighters), and can carry two 250 kg bombs, which it can release from most attitudes accurately. Once all bombs are out, return to your airfield to rearm for another run or target lightly armoured vehicles with your machine guns (SPAA, armoured car, light tank, open-topped SPG, etc.). At this point, you can use your offensive armament to destroy soft targets like AA, engage enemy fighters that are nearby (which is very likely), or head back to the airfield to rearm for another run. In the coming update, War Thunder 1.67, we will be presenting the new model of the iconic German dive bomber – the Ju 87 Stuka. In Realistic Battles, you should keep your altitude, and look for tank columns to attack (ground targets as far from the battlefield or enemy airfield as possible are recommended, so that you are less likely to be intercepted). I'm so angry at them right now. The pilot received some armor in the canopy, 8mm armored sheets were placed on the fuselage, and some examples even had armored sliding panels in the canopy. Two propellers, two planes, two legends. War Thunder. Bo, Cobey, and Moevil fly out in Germany's finest. In addition, much larger bombs were also used, weighing 250 or 500 kg. In addition, more armour was added for protection and a better defensive armament of dual 7.92 mm machine guns. The Ju-87 gunner doesn't really have the best range of movement for his gun. The flight model was changed so it took 700m to take it out of a moderate dive and the airbreaks were removed. Use this link to get 3% off your entire purchase and a custom Phly emblem for your vehicles. Press question mark to learn the rest of the keyboard shortcuts, _Naval forces and supersonic aircraft were a mistake, http://forum.warthunder.com/index.php?/topic/162866-ju87-elevator-authority-on-dive/, http://forum.warthunder.com/index.php?/topic/166222-stuka-d-5-dive-brakes/. Unlike the TBF-1c or the B6N bombers, your gunner can't reach pursuing aircraft flying well under your plane's level. Maybe Gaijin actually watched my video and decided to fix it. The ▄Ju 87 D-3 is a rank II Italian dive bomber with a battle rating of 2.3 (AB) and 2.7 (RB/SB). Once you've identified a target, fly towards its position while keeping your altitude. For a ground attack aircraft, the Ju 87 D's armament was rather weak, the D-3 variant having nothing but twin 7.92mm MG 17s in the wings, and the D-5 upgraded to twin 20mm MG 151/20 cannon. Those bombs also reload very quickly, in about 40 seconds. http://forum.warthunder.com/index.php?/topic/165534-1412950-junkers-ju-87-d-5-bugs-errors/, Ya, I see you have first hand sources and shit, but those are iffy at best. 1 Description 2 Weapons 2.1 Offensive Armament 2.2 Defensive Armament 2.3 Payloads The single-engine two-seater Junkers Ju-87 Stuka dive bomber was plagued with low speed and maneuverability and was extremely vulnerable without fighter support, but due to its high accuracy and a number of unusual design choices, it became one of the most famous of the Luftwaffe’s aircraft. Ju 87 D-5, bomb crosshair Sign in to follow this . Fly close to the ground to avoid this situation. If you are under the impression that Gaijin takes any note from player input you're horribly mistaken. Dark. Instead, stay low and slow in a combat situation with enemy aircraft (because of the Ju 87's control stiffening at high speeds) and try to trick the enemy into a turn fight. Also capable to carry a gunpod under each wing. © 2010—2020 by Gaijin Entertainment. Yes there are a lot of problems with developer player interaction, but to say that Gaijin totally ignores player input is total bullshit. Encouraging. Here is the report detailing the problems with new flight model: http://forum.warthunder.com/index.php?/topic/162866-ju87-elevator-authority-on-dive/. The Stuka has a very low stall speed and is very manoeuvrable at lower speeds giving it an edge in a dive bomb run or a turn fight. Wikis. The game is based around combined arms battles on air, land, and sea with vehicles from the Spanish Civil War to today. Hold on a second. Its armament consists of two MG 17s mounted in the wings, very good for killing soft ground targets like armoured cars and AA, and has a good bomb load for destroying hard targets like tanks, pillboxes, ships and bases. The Ju 87 D was used extensively on the Eastern Front and in North Africa. Airspeed: +50 km/h (30 mph) to max speed. Also capable to carry a gunpod under each wing. Now you can actually hear it from the ground! Dog-fighting in RB with the Ju 87 is a very difficult task if the enemy knows your advantages and disadvantages and uses them to his advantage. This is a subreddit for War Thunder, a cross platform vehicular combat MMO developed by Gaijin Entertainment for Microsoft Windows, macOS, Linux, PlayStation 4, and Xbox One. This is a subreddit for War Thunder, a cross platform vehicular combat MMO developed by Gaijin Entertainment for Microsoft Windows, macOS, Linux, PlayStation 4, and Xbox One. It is fairly durable for its battle rating, being able to take a decent amount of 7.7 mm and 12.7 mm fire before being fully disabled, but this doesn't mean you should fly in a straight line. It's also recommended that you maintain a high speed after dive-bombing so you can escape unscathed and keep a ditance between your plane and pursuing enemy aircraft. The tail of the Junkers is massive and will provide cover for enemy aircraft when they're directly behind you, change your heading by a few degrees to prevent that. Description. This is a prime example, as are the inaccurate flight models of many high-tier non-Russian planes, as is their continued refusal to give Allied bombers they historical bombload while having no problem loading the Yer-2 with a load that it historically was only loaded out with for very short range missions. When you play combined arms maps, the ground tank players can never hear your dive siren. Performance upgrades will also help greatly in the Ju 87 line. Edit. Also what's up with the Ki-45 Tei Toryu? Next, slowly near the water at an angle of attack of 10 degrees or more. In a dive attack, deploy the air brakes to control the acceleration so you don't gain to much speed and slam into the ground. Wait, the MG131's still haven't been fixed?! To do this, swoop low, and reduce airspeed to around 210 km/h (160 mph). The new Ju 87 designated D-1 was fitted with a more powerful Jumo 211 engine and a more aerodynamic airframe. The offensive and defensive armaments are a bit underwhelming, but can still heavily damage enemy aircraft in close proximity. Effects have been tested numerous times, but may vary based on payload, fuel, aircraft damage, etc. For maximum performance of the plane, one can destroy the gear by touching them to a body of water (not rough, but flat and calm). Once you hear a snap, or see the gear come off, pull up immediately to avoid breaking the engine. This was the version we researched, this was the version in the game for several years. In Arcade Battles, you should concentrate on destroying ground targets: use your bombs for tanks and pillboxes first and use your offensive machine guns for soft targets like armoured cars, artillery, howitzers and AA. The site may not work properly if you don't, If you do not update your browser, we suggest you visit, Press J to jump to the feed. Take a modular payload of 3 bombs of 250 kg or more into battle, forget about 50 kg bombs whose effect is too weak to secure the destruction of an enemy tank. During the Battle of Britain, the Ju 87 was shown to be outclassed and outdated by modern allied aircraft, but with no replacement in sight, a new modification of Ju 87 was developed. Have I missed something? The Ju 87 D-3 is a slow bomber when flying but decently fast in a dive. Currently, only Ju87-B2 in this game have dive siren when the dive speed is more than around 350km/h. Stuff like the switch to a BR system from a tier system was in large part DUE to community demand. This is a subreddit for War Thunder, a cross platform vehicular combat MMO developed by Gaijin Entertainment for Microsoft Windows, macOS, Linux, PlayStation 4, and Xbox One. And as much of a cliche as it is, it usually seems to come on the side of benefiting Russia and hurting every other faction. An update to one of my older videos. Engine operating modes have been specified. It has been in the game since the Open Beta Test prior to Update 1.27. Distribution of fuel across tanks has been corrected. Today we are comparing... perhaps the two most famous ground-attack aircraft of WW2. I'm positive the newly announced "Warthunder Player Council" is simply a big hoax, and doesn't change anything to the shit BR's, the obvious gameplay problems we have, or any DM/FM issues. The most famous Stuka pilot of the war was Hans-Ulrich Rudel, the most highly decorated Luftwaffe pilot in history. N1K2-J ingame being slower than N1K1 IRL in public performance documents. Are there any Russian planes with FM or BR issues? That means Stuka brings no fear to ground vehicles. It has a 37mm cannon that will usually one-shot any bomber it's matched with, it has two 20mm Schrage Musik cannon that can be used to great effect if you know how (with 200 rounds of ammo, too). Allows you to dramatically reduce the flight speed by releasing special flaps. Etc, etc. Once you are right over your intended target, set your throttle to 0% and point your nose at the tank you want to destroy (since you have no bombsight, there will not be a bomb-drop indicator like in Arcade, and you will have to guess where the bombs will land). You change entire aircraft designs and barely mention it in patch notes, if at all? In this mode, you won't need your air brakes since you can't break your wings and it's easy to pull up from a high-speed dive. #10. This page was last edited on 27 December 2020, at 17:20. Edit: And now they deleted a topic, a topic filled with sources, not even just closed the topic so people could see and judge for themselves - they removed it. They have been pretty open about their development and so on. FANDOM. The Ju 87 D-3 can be outfitted with the following ordnance: With a traverse angle of ±60° and an elevation angle of -15°/+70°, the rear gunner can effectively cover the Ju 87 D-3 from opponents attacking from behind. As this post details here: http://forum.warthunder.com/index.php?/topic/166211-the-junkers-ju-87-d-5-dive-brake-bug/#entry3113896. We recreated this model to the same exacting standards that we require of new vehicles being added to the game. Despite its slow speed and mediocre aerodynamics (the landing gear was fixed), the Stuka was one of the most effective Luftwaffe aircraft early in the war due to its pin-point accuracy in a dive. The Ju 87D-4 was a rare modified version of D-1 and D-3 Stukas designed for use as torpedo bombers onboard the Graf Zeppelin aircraft carrier. Also Bo gets really confused on old movies... Like really confused. All these issues have been posted continuously on the forums, in the right sections, with the right documents, but the only thing that ever comes from these, if anything, is that some prick mod has a fit and locks the thread. By deleting the thread they can now claim the mod did not in fact say those things. It is recommended to set up a fuse of at least 1.5 seconds to have time to clear the blast zone. Ju 87 D-3. As much as they talk about historical accuracy, Gaijin seems to only implement this policy selectively. But everything has to come to an end, the Ju 87 had enjoyed superiority in the early war, but as the war progressed and the Soviet air force grew more effective and obtained better aircraft, the Ju 87 was made obsolete. I found it a little interesting that the German Stukas in War Thunder played the infamous "Jericho Trumpet" when you put it into a dive. In total 1559 Ju 87 D3s where built. Skins Edit. Also, I don't want this to turn into a 'I Hate Gaijin' circlejerk, I just want to draw attention to this issue and try and get pressure on them to fix it. Ju 87 G-2 | War Thunder Wiki | Fandom Games Movies TV Video We ask for performance changes and you say provide sources, we gladly do that but then you ignore them? Looks like you're using new Reddit on an old browser. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews ... Only the Ju-87 B-2 has it, you can even see it on the landing gear, it's the only one with the small blades that make the noise. The Ju-87 remains one of the most recognizable symbols of the Blitzkrieg. They are however somewhat limited after bombing, with only a pair of 7.92mm wing guns for engaging soft targets. The Ju 87 was very effective at destroying Soviet counterattacks, disrupting supply-lines, and in one case on July 5, when StG 77 knocked out 15 trains and 500 vehicles. You can tell when you are reaching a high speed with the sounds that the air and wings make. The game is based around combined arms battles on air, land, and sea with vehicles from the Spanish Civil War to today. We ask for performance changes and you say provide sources, we gladly do that but then you ignore them? Skins and camouflages for the Ju 87 D-3 from live.warthunder.com. Two bombs are loaded on the wings and drop together, the third is under the fuselage, meaning that with accurate aiming, you can consistently destroy two enemy ground vehicles. If he doesn't fall for your turn fight, you are most likely going to go down... this plane is not a fighter plane. D-1/Trop 8/Stg 3 Libya 1942: Destroy 130 ground units D-1/Trop 8/Stg 3. Once you drop your bomb(s) point your nose up to pull up. cannons. So how is this supposed to work Gaijin? So how is this supposed to work Gaijin? The Ju 87 D was used extensively on the Eastern Front and in North Africa. The Ju 87 D-3 is a rank II German dive bomber with a battle rating of 2.3 (AB/RB/SB). Engage below 500 m distance to make sure you reliably damage the targets you're going after. You'll shred bombers, outclimb and outrun anything you don't want to dogfight with, and can bomb enemy positions into oblivion from whatever altitude you want. The War Thunder Team. I use 87 D-5 as kind of "backup" plane in lineup that I can kit to whatever is necessary at the moment. Even though the … Though totally not balanced of course! There are no undertiered, overpowered planes in the US tree at all. This section should be used to describe tactics and techniques specific to the aircraft - general strategies such as "boom and zoom" should be limited to a sentence or two, with a link to the appropriate page. Hey, this is the first youtube video in AGESFollow me on Twitch: https://www.twitch.tv/bossdowgs The Ju87 D5 was massively changed. Followers 0. Wings, fuselage, flaps and propeller blade polars have been recalculated and updated. Tag /u/ClockworkRaider in the comment section of the post. Share this … ... have someone the template of the ju 87 d5 for me, because i want to edit it, but can't by my game files at the moment. This was the final operational version of the Stuka, and was deployed on the Eastern Front. Followers 0. All rights reserved. You can shoot a burst with your offensive machine guns to estimate your attack angle. Now even additional sources being provided aren't passing the moderators approval. Next, the offensive 7.92 mm belts, after that, you can unlock tier 2 modifications. For information on the available belts, visit the MG page (link above). The fuel capacity was increased as well and had the ability to carry drop tanks, too. The only Ju.87 armed with 20mm. It was introduced in Update 1.85 "Supersonic". Despite the D series having small but significant improvements it's still capable of diving to 300m, as is the B2. Classic editor History Comments Share. that it historically was only loaded out with for very short range missions. Because of its low speed, non-retractable landing gear and reasonable durability, the Ju 87 D-3 is quite good for capturing airfields in the Arcade "Domination" mode. The differences between the G-1 and the G-2 is that the G-1 has the wing of the D-3 while the G-2 has the same wing area as the Ju 87 D-5 variant. With over 300 aircraft in the game, you can understand how that might take some times. For information on the available belts, visit the MG page (link above). The two things this community most complain about, and for good reason, is the BR system still sucks, and that the progression for aircraft parts sucks all the fun out of unlocking and flying a new plane. The payload was almost 4 times as much as the Ju 87 R-2 with 1,800 kg max bomb load. This dive bomber has been in the game since the start of the Open Beta Test prior to Update 1.27. Its defensive turret consists of two fast-firing MG 81s but they are not lethal enough to shoot down planes reliably. Proceed then to dive and reach a speed of 450 km/h, extend the airbrake to control the acceleration (and set the throttle on zero if needed) so that you stay at that speed.
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